Welcome to our first CCI newsletter for 2012. The Centre has been quick out of the blocks to start the year, with many publications out, a number of events already held, and plenty more to come. It’s shaping up as an even busier year than 2011, itself a truly impressive year of achievement, as showcased in the recently released CCI Annual Report (available at www.cci.edu.au/reports/2011.pdf )
Recognising that creativity is a major driving force in the post-industrial economy, the Chinese government has recently established a range of "creative clusters" – industrial parks devoted to media industries, and arts districts – in order to promote the development of the creative industries. This book examines these new creative clusters, outlining their nature and purpose, and assessing their effectiveness.
This submission was made to the Productivity Commission’s inquiry into the economic structure and performance of the Australian retail industry. It presents and analyses World Internet Project data from surveys undertaken in 2007, 2009 and 2011 to help the Commission understand the state of play in online retail in Australia.
Essentially, the story of the CCI has been to give substance to the link between creative industries and innovation, to explore its implications for our core academic discipline fields and several policy domains and, working with industry and community, to assist in its application in practical circumstances. In short, it has sought to mainstream innovation in and through the creative industries for policy consideration, deepen it for academic engagement, and apply it for industry and community benefit.
We propose a method to construct a price index of cultural consumption in geographic space. The index – the CCPI – is calculated from a standardised cultural consumption basket purchased by a representative consumer over 30 locations in Australia, using 2010 price data. We use a full cost method (direct plus indirect cost) to estimate the index value of the cultural consumption basket.
The phenomenon of consumer co-creation is often framed in terms of whether either economic market forces or socio-cultural non-market forces ultimately dominate. We propose an alternate model of consumer co-creation in terms of co-evolution between markets and non-markets.
Our model is based on a recent ethnographic study of a massively multiplayer online game through its development, release and ultimate failure, and is cast in terms of two explanatory models: multiple games and social network markets.
Why_do_some_ideas flourish and others fail?
Why is independent thought valued in some societies and discouraged in others?
Ecology is the study of how organisms relate to their environment. Following on from the success of his 2001 book The Creative Economy, leading thinker John Howkins applies ecological principles to the concepts of creativity and innovation, generating Creative Ecologies.