Australia should seek new and liberating ways to bring together the arts, popular culture and the creative industries, according to Arts and creative industries.
The report, funded by the Australia Council for the Arts and prepared by Professor Justin O’Connor of the Creative Industries Faculty at Queensland University of Technology, looks at ways in which the policy relationship between these often polarised sectors of arts and creative industries might be re-thought and approached more productively.
We propose a method to construct a price index of cultural consumption in geographic space. The index – the CCPI – is calculated from a standardised cultural consumption basket purchased by a representative consumer over 30 locations in Australia, using 2010 price data. We use a full cost method (direct plus indirect cost) to estimate the index value of the cultural consumption basket.
Australia’s Arts and Entertainment Sector underpins cultural and social innovation, improves the quality of community life, is essential to maintaining our cities as world class attractors of talent and investment, and helps create ‘Brand Australia’ in the global marketplace of ideas (QUT Creative Industries Faculty 2010). The sector makes a significant contribution to the Australian economy. So what is the size and nature of this contribution?
‘Digital economy policy for the creative industries is framed too commonly in terms of refining and strengthening intellectual property rights. As digitalization grows in scope and importance, Lucy Montgomery’s intriguing book shows how the limitations of this narrow approach have become all too apparent, as China’s creative industries are thriving in an ever increasing digital global society because (and not despite) of the fact that their businesses, innovations, skills and markets have grown up with weak copyright enforcement regimes.’
In this chapter for Managing Media Work, edited by Mark Deuze and published by Sage, Terry Flew looks at key texts mapping the economical and policy context of managing media companies and the organization of labor
and production across the creative industries.