Full-text peer reviewed papers from the Creating Value conference, hosted by CCI, 25 - 27 June 2008, Brisbane.
Download paper: Designing a national innovation system to allow the creative industries to add value
Acknowledging and celebrating new energy around critiques of Australia’s National Innovation System, this paper explores the design of an innovation system that would harness energy from the Creative Industries. The notion that the Creative Industries are an important element of Australia’s innovation system has not, it seems, been self-evident.
Since it began in early 2006, the ARC Centre of Excellence for Creative Industries and Innovation (CCI) has rapidly developed an international reputation as a research hub humming with bright ideas about Australia’s digital future.
This presentation to NESTA's Measuring the Creative Industries workshop contains a range of slides covering the data collected in CCI's Digital Industries Mapping project.
Almost all creative ventures fail, but the successful ventures can be spectacular write Stuart Cunningham and Paul Ormerod.
The creative industries are one of the most important contributors to the UK economy. So it is important that we accurately measure their contribution to economic activity. Doing so can help both policymakers and industry professionals to communicate key concepts, share reliable data and make the case for greater investment. There have been renewed attempts to estimate the true size of the creative economy. The Department for Culture Media and Sport (DCMS) and the Greater London Authority (GLA) both published studies in 2007.
This paper proposes that there have been three iterations of creative industries mapping to date.
A series of 15 fact sheets on employment and businesses characteristics of the creative segments.
This report, prepared for the Perth City Council, shows that in 2006 Metropolitan Perth’s Creative Industry (CI) segments employed almost 40,000 people and contributed $4.6bn to the local economy.
This book examines China’s creative economy — and how television, animation, advertising, design, publishing and digital games are reshaping traditional understanding of culture.