Presentations

PRESENTATION: Upwave: City Dynamics and the Coming Economic Revival

Speaker(s): 
Dr John Montgomery
Date Posted: 
10 March 2011
Type: 
Slides

Abstract
Countering the many claims that the best days of capitalism are over following the economic meltdown of 2008 onwards, this presentation provocatively argues that a new golden age of capitalism - or upwave - began around 2002, and despite the unstable markets in the western world of the past few years, this upwave will produce previously unseen levels of wealth creation during the next twenty years.

CCI 2.0 SYMPOSIUM: 5 - 6 JULY 2010 - Vod/Podcasts available

Date Posted: 
12 July 2010
Type: 
Video

Thanks to everyone who participated and attended the CCI 2.0 Symposium. It was a successful event with great media interest. We would like to send special thanks to the panel's contribution to the symposium. We are looking forward to our next CCI Symposium in November, to be held in Melbourne.

We now have available some photos from the event, as well as a vodcasts and podcasts.

Cloud Culture: the global future of cultural relations - Presentations available now!

Speaker(s): 
Charles Leadbeater
Date Posted: 
12 May 2010
Type: 
Audio

Thanks to everyone who attended Charles Leadbeater's seminar, 'Cloud Culture: the global future of cultural relations', on 6 May. We now have available some photos from the event, as well as a podcast and video. There is also a video of Charles Leadbeater's presentation at the Eidos Institute on 6 May, 'For, To, With & By'.

The Perception of Digital Games and Mass Media in Germany and Australia

Speaker(s): 
Jens Schroeder
Date Posted: 
8 April 2010
Type: 
Slides

The differences in the perception of digital games in Germany and Australian are distinct. While their assessment in Germany is dominated by a pessimistic Kulturkritik tenor which regards them as an 'illegitimate' activity, in Australia they are enjoyed by a wide demographic as a 'legitimate' pastime. The presentation deals with the reasons behind these differences. It analyses the social history of digital gaming in both countries and relates it to their socio-cultural traditions and their effects on modes of distinction.

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