This chapter begins from the premise that, to date, television remains the dominant communications technology in the digital media sport environment. It argues that sports-related programming is often overlooked in favour of event coverage in the study of sports television. Analysis focuses on three areas - platform interaction, technological innovation, and content ecologies - and describes technological innovations arising from television coverage of sports, with a particular focus on online video, audience measurement, and 3D production and viewing.
The six case studies which inform this book: Seoul, Tokyo, Shanghai, Manila, Singapore and Melbourne, offer a range of economic, socio-cultural, linguistic and religious differences, enabling the authors to provide new insights into specific issues pertaining to mobile media in each city.
What does it take to develop a ‘sticky’ networking site for leaders in the Creative Arts?
The answer to this question was sought through designing, developing, implementing and reflecting on ‘createED’, a national strategic network that combined elements of virtual communities of practice and knowledge networks. The digital intervention was part of an ALTC funded project that looked at ways to strengthen learning and teaching leadership in the Creative Arts disciplines (de la Harpe, Peterson, Blythe, Frankham, Vella, Street, Brien & Cahalan, 2009).
This symposium examines how digital media are implicated in processes of change. It interrogates how people engage digital media in creative practices that intervene in their own and others’ lives, the intentionalities through which they do this, and the processes and experiences involved.
Spectrum Gallery, ECU Mount Lawley Campus, WA
Jude Elund firstname.lastname@example.org on behalf of Lelia Green and Sarah Pink