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CALL FOR PAPERS
Long (up to 10 pages) and short papers (up to 6
pages) submission: 18th July 2008
Demonstration abstracts (up to 3 pages): 1st August 2008
The conference will accept innovative submissions that present new ideas, improvements to existing techniques or provide new ways of examining, designing and using interactive entertainment technologies. All full paper and short paper submissions will be peer-reviewed by an international program committee.
More details and submission process
About the conference
The Australasian Conference on Interactive Entertainment, in its fifth year, is a cross-disciplinary conference that brings together researchers from artificial intelligence, audio, cognitive science, cultural studies, drama, HCI, interactive media, media studies, psychology, computer graphics, as well as researchers from other disciplines working on new interactive entertainment specific technologies or providing critical analysis of games and interactive environments.
This years theme is "Resonating Experiences".
Much attention is given to the relationships between media and audiences, games and players, cities and dwellers, writers and readers. This conference is concerned with how more resonating relationships are created, evaluated and sustained. What is resonance and who benefits? How do we design for it and how is it experienced by all of the intended and consequential participants?
The ie08 conference offers you the theme of resonating experiences in order to encourage you to look beyond the immediate much traveled terrain of engagement and immersion and into the kinds of futures of interactive entertainment where we design for experience which not only calls upon the real but which we also expect to have resonance beyond the instance of the interaction.
Key Note Speakers:
John Passfield: John is currently the Creative Director of Pandemic Studios Australia and was co-founder of Krome Studios. He was co-lead Designer in the creation of Krome's TY the Tasmanian Tiger franchise and has also played a significant role in the development of casual games with the creation of titles such as Halloween Harry.
International speaker yet to be anounced.