Computer Games, Law, Regulation and Policy Symposium Program

Conference: 14 - 15 February 2008

Conference program

Thursday 14 February

8.30am Registration (Z2 Level 3 foyer area)

9.00am Opening Plenary (Z2-226 - The Hall)
Fred von Lohmann
Machinima: Copyright and Contract in a New Medium.

10.00- 11.30 Panel session 1 (Z2-226 - The Hall)
Community Management and Law
“The practices of developers and community managers often contradict the terms of service or EULA agreements designed by their own lawyers. How do we bridge the divide between lawyer culture and community management culture?”

11.30-11.45 Morning Tea

11.45-1.00 Paper Session (Z2 307 and 315)

1.00 - 2.00 Lunch (Z2 Level 3 foyer area)

2.00 – 3.30 Panel Session 2 (Z2-226 - The Hall)
Design, Social Regulation and Surveillance
“How do you design for social norms and which social norms can you actually design for? Do datamining and spyware affect social behaviours?”

3.30- 4.00 Afternoon Tea (Z2 Level 3 foyer area)

4.00- 5.30 Panel Session 3 (Z2-226 - The Hall)
Integrating players into production and design processes
“As players and their contributions become more crucial to the success of games, how are their needs, suggestions, demands, creative practices and creative content integrated into the production process and who has what obligations and rights?”

Friday 15 February

8.30am Registration (Z2 Level 3 foyer area)

9.00 -10.00 Plenary 2 (Z2-226 - The Hall)
Professor Dan Hunter
Innovation, Property and Virtual Worlds

10.00 -11.30 Panel Session 4 (Z2-226 - The Hall)
Industry and Policy
"A recent article by Malcolm King in the Courier Mail contained the following statement: “Many online game producers, supported by some large and notable universities of technology (who have developed full-fee digital games design programs) are lobbying the Federal Government for more money. Yet, as a taxpayer, I object to spending money on projects that should be funded by the private sector. Government funding of online games with their adolescent fascination with slaying monsters or the combat genre, come very low on the agenda after infrastructure development, renewable power generation, massive water conservation projects, building more hospitals and educating school children."

The coalition government was unwilling to implement rebates of the sort it offers the film industry. The games industry claims this disadvantages them in a global marketplace. Given the games industry’s role as a high export earning driver of innovations that flow through to other areas of the economy, is it time for a change of policy or will the market be sufficient to drive success?

11.30 – 11.45 Morning Tea (Z2 Level 3 foyer area)

11.45 – 1.00 Paper session 2 (Z2 307 and 315)

1.00 – 2.00 Lunch (Z2 Level 3 foyer area)

2.00 – 3.00 Plenary 3 (Z2-226 - The Hall)

Mozelle Thompson
Internet 2.0: Adventures in Interactivity and the Regulation of OnLine Social Environments

3.00 – 3.30 Afternoon Tea (Z2 Level 3 foyer area)

3.30 – 5.00 Panel Session 5 (Z2-226 - The Hall)
Regulating consumption in a converged new media environment
“In a transnational context where there are endless producers and few bottlenecks for gatekeepers to utilise, what kind of regulation can or should be implemented?”

5.00 – 5.30 Closing Plenary (Z2-226 - The Hall)